3dfx: how we will revolutionize the gaming world
According to the English site, one of the most interesting aspects is the scaled architecture of the new boards (VSA is precisely for Voodoo Scalable Architecture) which allows you to progressively increase power by increasing the number of chips. This determines the ability of 3dfx to create cards at progressively increasing speeds regardless of the fact that its processors, under the nominal profile, are less fast than those of the competition, like the GeForce of Nvidia GeForce. Remaining to the example of GeForce its 480 Mpixels / sec are many compared to the 367 Mpixels of a VSA-100 processor, but little or nothing compared to what can produce a Voodoo 5 5500 biprocessor that reaches 700 Mbpixels per second and disappears at the same time against the Voodoo 5 6000 which will reach 1.4 Gpixels per second. According to GameSpot so much power will not only be used to accelerate full screen scenes on 21 'monitors or to break the useless barrier of 100 frames per second. Rather, 3dfx thinks of offering the possibility of qualitatively raising the possible effects in games such as the intensive use of anti-aliasing and the pre-rendering of high-resolution scenes, which are then reduced, with better effect, on smaller screens. In short, even Mac users , whose platform is natively supported by 3dfx with the new VSA-100 cards, they can have at their disposal a card of the highest level like those that are available to the "professional" players of the PC world. This aspect is very important for game developers who in the past have always complained of sufficiently powerful acceleration cards as the main weakness of the platform. you can also have Nvidia cards in your hands.