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Nvidia has announced the new version of its Deep Learning Super Sampling (DLSS), a technology that harnesses the power of machine learning and Tensor Core RTX present on all the latest GPUs of the 20 family (we had seen it in action on Anthem) to generate high quality images starting from poorly defined frames, all by increasing the frame rate that are generated every second by the GPU.

The version 2.0 of DLSS improves several aspects of the previous one, but the most interesting one is undoubtedly the creation of a single learning model that can be applied to each game. Until now, in fact, the implementation of DLSS was very difficult and expensive, as it required that the AI ​​network be trained game by game, in order to function.

DLSS 2.0 revolutionizes this by introducing a unique model that can be applied to each title; we therefore expect that this technology can spread much faster, now that it is no longer necessary to work on an algorithm dedicated to each individual game.

The rewriting of the learning model was accompanied by important improvements from a performance point of view. The new AI network uses Tensor Cores more efficiently for work 2 times faster than the original. This improves the frame rate and eliminates previous limitations as to which GPUs, settings and resolutions could be enabled.

Other new features include the implementation of three different quality options dedicated to managing the internal rendering resolution of the game. These are Quality, Balanced and Performance, with the latter capable of super sampling a 1080p image up to 4K.

Finally, DLSS 2.0 allows to obtain an image quality comparable to that obtained at native resolution, all with a significantly reduced workload, given that it is carried out on a number of pixels ranging from a quarter to half of those that it would be necessary to calculate if the image was rendered at native resolution. All this translates into a drastic increase in the frame rate due to the lower weight of the operation.

The results of DLSS 2.0 will be appreciated on Deliver Us The Moon, Wolfenstein: Youngblood, MechWarrior 5: Mercenaries is Control, which will be updated in the next few hours to receive DLSS support. As for the last two titles, we speak of frame rate improvements between 30 and 75% based on the RTX GPU used and the game settings, all without loss of detail.

Nvidia also opened on DLSS Developer Program to all the developers they use Unreal Engine 4, so we expect DLSS 2.0 to arrive soon on many other titles too. Below you will find a video that shows the news in detail, while for more information we refer you to the official blog in Source.

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Intel has not yet released the Comet Lake-S Core 10th gen processors and we are already talking about the next generation of Rocket Lake-S desktop CPU, a new product line that could already debut by the end of 2020. This is what the recent report by videocardz which, complete with slides, reveals numerous and interesting technical features of the new Intel platform.

Keeping in mind that this is unofficial information – apparently always from Intel sources – it is interesting to note that these processors will introduce many innovations and improvements; however, taking the leaked information for good, it is rumored that Intel Core 11th Gen Rocket Lake desktop processors may use the 14nm manufacturing process again.

The slide in question speaks of a new unspecified CPU architecture, rumors would like an adaptation of Willow Cove (see Tiger Lake processors presented at CES 2020) on a 14nm production node, but we cannot currently fully confirm this feature.

There are many improvements that Intel will bring on the new platform, probably developed around the new generation of Intel 500 chipset. It starts from the integrated graphics Xe, moving on to PCI-E gen 4.0 support (20 CPU lines) and improved DDR4 support, leading to the introduction of Thunderbolt 4.0 is USB 3.2 2×2 at 20 Gbps. News also regarding the video output that now provides HDMI 2.0b and Display-Port 1.4a. Intel Rocket Lake-S desktop processors and their motherboards with 500 series chipsets will use the LGA1200 socket, a feature that should make them backwards compatible with the long-awaited Core 10a gen Comet Lake-S.

Considering the current situation related to Coronavirus, the debut of the Intel Rocket Lake-S desktop platform by 2020 does not seem a feasible and very sensible thing, especially if we consider that the Santa Clara company has not yet presented the Comet Lake models- S.

The only reason that could push Intel to propose a sudden update of Comet Lake-S in late 2020 – or early 2021, perhaps at the CES in Las Vegas – would be AMD and the introduction of 7nm ++ Zen 3-based Ryzen 4000 processors, solutions expected just for the end of the year.

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Microsoft Surface Go 2 is in the works: we talked about it at the end of February with the release of the first specifications, while new rumors published on Twitter in recent days allow us to expand the picture a little bit. The benchmarks on 3DMark spoke of a processor Intel Core m3-8100Y, and are confirmed; apparently, however, there will also be aless powerful alternative, based on Pentium Gold 4425Y with a frequency of 1.7 GHz.

In both cases we speak of dual-core processors with 4 threads, and based on the 8th generation Amber Lake architecture launched in late 2018 / early 2019, and GPU Intel UHD Graphics 615; the most powerful chip will be associated exclusively with a 256 GB SSD, while the Pentium will have half of it, or 128 GB. It can therefore be deduced that the latter configuration is designed to contain costs by sacrificing performance a little. The variant with Core m3, which among other things here will be offered in its most powerful version (the base clock is 1.1 GHz, but can be increased up to 1.6) could also offer optional 4G LTE connectivity. So to schematize:

  • Core m3-8100Y | 1.6 GHz (3.4 GHz boost) | 2 cores / 4 threads | Intel UHD 615 | 256 GB SSD | Also in LTE variant
  • Pentium Gold 4425Y | 1.7 GHz (no boost) | 2 cores / 4 threads | Intel UHD 615 | 128 GB SSD