My first really good game was Diablo II: Lord of destruction. A legend! The game that dictated the rules of the action RPG genre. When I first saw it Path of Exile I thought: this Diablo III / B! That is, Blizzard has released Diablo III, but Grinding Gear Games, a small New Zealand indie house, has released version B.
A very welcome surprise because the guys who made it said that the game we wanted to play. Now let me explain better what they meant; look at the difference: Blizzard publishes a sensational game at a substantial price, focusing on what is now a brand and blackmailing all the old players with nostalgia; not satisfied, also inserts a system of real money action house, spoiling the game's business dynamics just to earn even more.
Instead these programmers make a beautiful game (it has a metascore score of 85 and IGN of 8.8 officers, but in the communities it also goes to 9, beating Diablo 3 widely), they do it for free and they do it for free seriously. Many free to play games, including some listed in a previous article, are pay to win, that is, the more you pay the more you have benefits and therefore you win, which in this title does not exist. It seems absurd but c who would not pay a 50 full optional game but would pay 100 in downloadable content to get the same thing. clear that these guys give up a lot of money to give away such a game. To earn something they rely on ethical microtransactions or sales regarding features that are not incisive on the gameplay, such as aesthetic traits, pets, particular animations but we see the game.
The campaign is divided into three difficulties in which to progressively grow your character until it becomes a monster capable of mowing down entire swarms of mobs at once. Terribly fun, terribly rewarding, just the old model RPG, capable of keeping the player attached hours and hours to the screen just to find an object or make monsters in order to become bigger and bigger; also because the graphics render animations such as those of fire and electricity very well, making the battles against multiple enemies very spectacular. And when you think you have seen everything you will discover that the game hides 67 maps, very difficult to find and of exorbitant value that open portals to areas with very strong beings and incredible rewards, such as the Uber Tristram of the old Diablo II: LoD.
Pulling a summary, without a doubt one of the best free to play I've ever played. He has proven to give the giants of his field a hard time even going so far as to beat them in the looting or personalization system of the character (I remind you the number 1350), all without losing his pure free-to-play label, without dirty requests camouflaged by in-game aids. I assure you fun for hours, replayability guaranteed by the map generation algorithms and guaranteed fun! Good game!