During the discussions I had fun asking them what they thought of the competition title and the answer was practically the same: Its better game, neither better or worse, its just different. I found myself with the same impression: although the two games occupy the same market niche, they are anything but the same. It is therefore necessary to take a close look at both, this week we start with Battlefield.
Battlefield 4, you can't save on graphics
Electronic Arts this year offers an impressive title. Despite for the time being by number of sales he wins Activision, this year Battlefield promises to redeem himself badly. All the presentations made at the Gamesweek centered on the multiplayer that actually looks like the part of the game that will catalyze the most attention. Certainly much more attractive than the single plot which presents numerous problems (i.a. painful, plots already seen, wild spawn of the enemies): it seems almost a six-hour exposure of the graphic engine, in fact absolutely impressive. Focusing on the positive aspect, in fact, it is impossible not to notice the spectacle of this game.
Tactical war zones
While watching the game in the stand of Battlefield 4 I made friends with a player whom I had given the place after a couple of times who killed me in a pitiful way and told him what to do to show me the game. At one point, at my request, he threw a grenade at a wall, this exploded and collapsed dragging behind the roof and killing three opponents nearby. This guy soon got the same by destroying part of the base of a chimney that collapsed ruinously in the middle of the battlefield in full combat. What is the potential of this? Huge! Everything becomes a delicate tactical choice and collaboration between teammates becomes a very important card to play.
Well stocked barracks
Finally giving a look at weapons and equipment there are some new and several rifles. The most intriguing novelty is the new stab. In principle, a stab in the field of certain death, but now a frontal stab triggers a very brief quick time event that allows the awake player to respond in time and rub the kill of the opponent by sending him to hell. Which doesn't work with stabs in the back. In my opinion a nice choice of realism, in the hope that it does not knock down the use of the knife and the classics last men knife fight typical of maps without respawn (the Defuse for example).
IT'S AT otherwise it gives us about a hundred or so different firearms, all of which can be personalized with what you want: skins, kicks, loaders, not just aesthetics, but real statistic modifiers. The signing of the EA can also be read in the vehicles, which can in turn be customized, varied and designed for every need. From jets to wagons to naval vessels to helicopters, which have a simplified guidance system compared to previous titles. Player classes range fromassault, which will have the exclusive defibrillator and cure, al support that recharges the ammo of the companions (subtleties from experts of the team game this) boy scout which will basically be a permanent presence on the various camping spots on each map.